Rhetoric, Theory and Culture
While in the Rhetoric, Theory and Culture Master’s program at Michigan Technological University, my thesis research focused on the relationships between hardware, software, and wetware – namely, looking at how video games virtually and physically effected the way we understand and engage with play. By defining and distinguishing between “gamespaces” (the virtual spaces players engage with to play a game) and “playspaces” (the physical spaces players inhabit while playing a game), I explored the various ways in which hardware constrains, encourages, and/or politicizes play. This research not only guided my work as a student, but also informs my work as an instructor of Rhetoric and Composition, where I focus on teaching students to be critical readers and writers of culture, both popular and otherwise. In the future, I plan to expand upon my thesis work and explore how these concepts apply to and flourish specifically in museum and gallery spaces.