Category: Awards and Honors

Microdevice for Rapid Blood Typing without Reagents and Hematocrit Determination – STTR: Phase II

Michigan Tech Associate Professor Laura Brown (co-PI) and Robert Minerick (PI) of Microdevice Engineering, Inc. were granted a new award funded by the National Science Foundation regarding the broader impact/commercial potential of development of a portable, low cost blood typing and anemia screening device for use in blood donation centers, hospitals, humanitarian efforts and the . . .

Computer Science PhD wins service award at Graduate Research Colloquium

Gorkem Asilioglu was presented with a Graduate Student Service Award at the 2017 Graduate Research Colloquium. Congratulations Gorkem! The 2017 Graduate Research Colloquium (GRC) was held on February 15-16 in the Memorial Union Ballroom. There were oral and poster presentation. The banquet was held on the evening of February 16 ABC 10’s Keweenaw Bureau Reporter . . .

Associate Professor Nilufer Onder receives high marks on student evaluations

Associate Professor, Dr. Nilufer Onder has been identified as one of only 91 instructors on campus who received an exceptional “Average of 7 dimensions” from student evaluations this fall.  Students in Nilufer’s classes felt she deserved a 4.95 (out of 5.0) on the question, ‘Taking everything into account, I consider this instructor to be an . . .

Faculty and Students Attend Conference

Myounghoon “Philart” Jeon (CLS/CS) and his seven students attended the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI) Oct. 24-26 at University of Michigan. Jeon and students hosted a tutorial on “in-vehicle auditory interactions: Design and Application of Auditory Displays, Speech, Sonification and Music.” Jeon and international collaborators hosted a workshop on “Ethically . . .

Tommy Stuart Receives Second Place in Elevator Pitch Competition

Congratulations to Tommy Stuart for earning second place at the 2016 Bob Mark Elevator Pitch Competition on October 6. His pitch, “Delving Deeply,” proposed to complete development of a single-player top-down action adventure style game, and eventually start a local game development studio to leverage the large population of knowledgeable computer science students in the . . .